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Wayland Games Ltd

The Red Terror Returns — Terror on Devlan's Real Story is the Future of Kill Team

  • Writer: Jamie Morrison
    Jamie Morrison
  • May 10
  • 6 min read

The sirens are ringing — man your posts and grab your flamers! The Red Terror has returned! Foolishly, you thought you were ready for 'just another kill team box' — but hey, trooper, that's certainly not what you got.


The new Warhammer 40,000 Terror on Devlan, naturally, brings a terrific surprise!


Miniatures from Warhammer 40,000 Kill Team set titled "Terror on Devlan." Includes red alien creatures and armed soldiers on display.


Return of the Red Terror — Terror on Devlan


The Red Terror itself is obviously the immediate focal point for the new Kill Team boxed set, because of course it is — it's a gigantic space-snake erupting from beneath the battlefield who's hellbent on making a mess of anyone (and everyone) within talon's reach. Obviously, a murderous character like that tends to dominate a room fairly quickly — but the more interesting aspect of the release is the way the new boxed set expansion actually works.


Terror on Devlan isn't a standard Kill Team expansion, it's more like an end-of-season experiment. Over the years, Kill Team itself has blossomed into a competitive game in its own right — you can participate in competitive tournaments all over the world — and for the average tabletop gamer who is short on time, Kill Team offers an excellent way to get into regular gaming with a bite-sized group of operatives.*



Brief Sidenote: Season and Editions of Kill Team


In case you weren't completely aware of how Kill Team works, it's (unsurprisingly) built around editions of the game, which last 3-4 years, and throughout each edition, there are probably 3-4 seasons. Each edition and season dictates things like overarching themes and available Kill Teams. These seasons are ways for Warhammer to ensure stock availability, and to keep the game fresh and living for the duration of the editions' life-cycle.




The Red Terror Itself


The Red Terror has always occupied a strange place in Warhammer 40,000 history, and it has always held a place in my heart, personally. Older Tyranid players like myself remember it fondly, largely because it represented a period in 3rd Edition Warhammer 40,000 where Tyranids still had that 70's/80's pop-culture and pulp-horror edge to them. Pulling heavily from the best of hit franchises like Predator and Alien. This was before the range gradually shifted toward an iconic look featuring cleaner bioforms and the larger centrepieces of later editions.




Photos from the 3rd Edition Tyranid Codex of The Red Terror. The binding is beginning to fail, but the memories and emotions it conjures remain as vivid as ever.



"Emperor knows what hellish pit spawned the hideous apparition we came to know as the Red Terror. It first attacked the outer bastion and twenty four men died before we drove it away with flamers. We never found the bodies of lieutenant Borales and Captain lowe, just a trail of acidic slime which led away from the command post and into the tunnels. It returned the following night and the slaughter began anew, but this time we were ready for it... Or so we thought." Excerpt from the 3rd Edition Tyranid Codex by Games Workshop.


It was weird, a bit theatrical, and conceptually very simple — a massive subterranean murder-snake that appeared from underneath the battlefield and ate your opponents' favourite something.


Chefs kiss.


That identity remains intact in this new release, but the presentation has changed dramatically. The new sculpt is much much bigger than the Red Terror was originally meant to be, having been some kind of Ravener genus spin-off, and leans heavily into the movement associated with its untimely appearance. The vibe of the new miniature and its scenic base is giving less like a monster standing** on a battlefield and more like a battlefield actively failing to contain it. The coiling body, the ruins breaking under the violence of its' bulk, and the upward momentum all combine into something that conjures the emotion of a real horror encounter.



Photos of The Red Terror, a spiky creature model with sharp claws, posed on a rocky base. Inset shows close-up of its head. Text: "PREVIEW Adepticon 2024".
The Red Terror via Warhammer Community


Even by modern Tyranid standards, it’s an extremely aggressive sculpt. All of this naturally leads to a miniature that has completely dominated the conversation.



Casting a Shadow on The Spectre Squad


In case you hadn't heard, the Red Terror Shares the box with The Spectre Squad. Initially, most discussions around Terror on Devlan have circled back to the Red Terror itself, mostly because it captures the imaginations of Warhammer 40,000 fans of all ages and orientations (40K Proper, Horus Heresy, Kill Team, etc). The thing looks dangerous in a way that modern 40K miniatures occasionally struggle to communicate cleanly, particularly when so many centrepieces now exist primarily to stand heroically on the omni-present tactical rock while staring into the middle distance.


The Red Terror, by contrast, looks like it has rudely interrupted something.***



The Spectre Squad Itself


Outside of Kill Team, The Spectre Squad fits well into the wider direction modern 40K seems to be heading toward, particularly where flexibility within the Astra Militarum is concerned. The Spectres potentially offer a different way of incorporating stealth-and-sneak specialists into your Astra Militarum army outside of the ab-human Ratling option — which would be a very welcome change for many AM fans.


But the most interesting thing about the Spectre Squad is how thoroughly it has been overshadowed. Especially when we consider the fact that it may actually be the more important long-term Kill Team release.


All-in-all, The Spectre Squad appears to carry the structural longevity as the actual Kill Team in the box. After all, The Red Terror and a sympathetic smattering of Termagants hardly constitute a Kill Team in-and-of-themselves.


This leaves some Kill Team fans a bit disinterested in the release — because it doesn't feel like the traditional bigger two-side KT releases they are used to. Such releases would typically comprise two actual Kill Teams. Ala limited (seasonal) run releases like Kill Team: Shadowhunt or Kill Team: Faith & Fury.


Warhammer Kill Team Shadowhunt set includes two books with bold orange covers, cards, and detailed miniature figurines in battle poses.
Kill Team: Shadowhunt via Warhammer Community

Warhammer "Kill Team: Blood and Zeal" box set with figurines, including a winged statue. Vibrant orange and black theme, text visible.
Kill Team: Blood & Zeal via Warhammer Community


Ironically, the understated Spectre Squad may ultimately be the only aspect of this Kill Team release that actually has Kill Team staying power. Much like the aforementioned Shadowhunt and Faith & Fury boxed sets respectively eventually become four separate releases, we expect to see The Spectre Squad as a standalone release some time in the future.



Kill team: Spectre Squad comprising Miniature soldiers with weapons and gear, wearing green and brown uniforms, positioned on grassy bases. "Warhammer Community" logo at top left.
Kill Team: Spectre Squad — Destined for a solo Kill Team release


What Terror on Devlan Actually Says About Kill Team


Neither The Red Terror nor the hapless Spectres sent to handle it are the most important thing here. The important part is what the box suggests about Kill Team’s future. Many across the community have expressed a desire for a deeper narrative involvement, and Terror on Devlan might just be the start of that.


It's possible that Kill Team could comfortably exist as something broader than a 'just' a competitive skirmish game. The addition of internal solo systems, cooperative play, behavioural mechanics, and narrative escalation all point toward a version of Kill Team that functions less like an esport and more like a framework for smaller-scale solo 40K experiences.


That’s a significant shift in what Kill Team could yet be.


It's no coincidence, really, since this is how a large portion of the hobby population already engages with the game. Namely the narrative-first players, casual groups, hobby-first collectors, and people who simply enjoy immersive tabletop experiences all suddenly have something that feels designed with them specifically in mind.


And honestly — it’s difficult not to see that as a positive development.



Artwork of the Red Terror, a fierce, red-hued alien creature with sharp claws and an open mouth roars against an orange geometric background, exuding aggression.
Dossier-cover artwork of The Red Terror by Warhammer


Final Cogitations


Taken at face value, Terror on Devlan is an excellent thematic release built around one of the more memorable Tyranid creatures in the setting. Just seeing The Red Terror return has compelled me to pull out my old Tyranid codex and pour through the pages — evidence of which you've already seen.


The Red Terror dominates the box immediately, but the system it finds itself in may ultimately prove the more influential aspect. Solo play, cooperative structure, narrative escalation, and survival-focused design all push Kill Team into territory it hasn’t fully explored before, but whether that direction continues remains to be seen.


Terror on Devlan feels less like a side expansion and more like a test of what Kill Team could eventually become.


Something we're definitely interested in seeing develop. Especially if it means we can explore other iconic characters and beasties of the past — here's looking at you, Old One Eye...


Until next time! Jamie M




*For The Red Terror — bite-sized is best-sized.


**I have no legs yet I still stand?


***Spoiler: it's you.




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